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Reallusion iclone add bones
Reallusion iclone add bones











New EPopcornFxSamplerType(): Get the sampler object. New RIPopcornFXObject::GetMeshSamplerTarget(str, RIObject): New RIPopcornFXObject::GetMeshSamplerTarget(str): Set the sampler object. New RIPopcornFXObject::GetSamplerList(EPopcornFxSamplerType): Get the name of all samplers. New RIPopcornFXObject::AddAttributeKey(Time, str, list(4)): Add the attribute key by time and name.

reallusion iclone add bones

New RIPopcornFXObject::GetAttributeValue(index): Get the attribute value of given index. New RIPopcornFXObject::GetAttributeName(index): Get the attribute name of a given index. New RIPopcornFXObject::GetAttributeCount(): Get the number of PopcornFX attributes. Modified (): New Parameter(bRecordStep) to decide whether to record this operation into Undo/Redo list. Modified (): New Parameter(bRecordStep) to decide whether to record this operation into Undo/Redo list New RIMaterialComponent::SetAttributeValue(meshName, materialName, attributeName, value): Currently supported attributes include TessellationLevel, TessellationMultiplier, and TessellationThreshold.Įnhanced RIVisemeComponent::AddVisemeKey(): Enhanced performance for AddVisemeKey. New RIMaterialComponent::GetAttributeValue( meshName, materialName, attributeName ): Currently supported attributes include TessellationLevel, TessellationMultiplier, and TessellationThreshold. Within this API, the bAllLevel parameter can be set to find all child nodes or just return the next direct child node.įixed RFileIO::LoadFile(): Rectified import iMtlPlus defect.įixed RFileIO::ExportFbxFile(): Rectified import iMotionPlus defect. New RScene::FindChildObjects(): Use this API to find child object for a given object. New RISkeletonComponent.AddClip(RTime): Create a new Body Motion clip at a given time and return it - RIClip. New default file name setting is also available for use.įixed RISkeletonComponent::GetMotionBones(): Rectified GetMotionBones' inability to query Motion Bones from Non-Human characters. Modified RGlobal.RenderVideo( std::wstring strFileName ): RenderVideo now offers two options: render all or render within a time range. This problem is caused by unallocated Refpath within the PathKey, causing the key to miss the path. New ::SaveIes( const std::wstring& strIesFilePath ): Export Light-Emitting Surface (LES) data file.įixed erroneous key created by PathPositionControl's SetValue. New ::LoadIes( const std::wstring& strIesFilePath ): Load Light-Emitting Surface (LES) data file from a given file location. New ::SaveRectTexture(): Save rectangular texture. New ::LoadRectTexture(): Import a rectangular texture at a given file location. New ::ClearRectTexture(): Remove the rectangular texture. New ::SetTransmission(bool bls): Set the light's ability to penetrate into SSS materials/surfaces. New ::GetTransmission(): Check if the light is able to penetrate into SSS materials/surfaces. New ::SetInverseSquare(bool bls): Set the light's strength and dropoff to conform with real-world physic's inverse-square law. New ::GetInverseSquare(): Check if the light's strength and dropoff settings are inline with real-world physic's inverse-square law. New ::SetRectWidthHeight( RL::CVector2f vWidthHeight ): Set the width and height of the light's rectangular shape. New ::GetRectWidthHeight(): Get the width and height of the light's rectangular shape. New ::SetRectangleShape(bool bRect): Set the light's shape to rectangular. New ::IsRectangleShape(): Check if the light's shape is rectangular.

reallusion iclone add bones

New ::SetSoftRadiusLength(float SoftRadius): Sets the light's tube shape soft radius. New ::GetSoftRadiusLength(float Radius): Gets the light's tube shape soft radius (softer specular).

reallusion iclone add bones

New ::SetRadiusLength(float Radius): Sets the light's tube shape radius.

reallusion iclone add bones

New ::GetRadiusLength(): Get the light's tube shape radius. New ::SetTubeLength(float Length): Set the light's tube shape length (tube length of 0 equates to a sphere). New ::GetTubeLength(): Get the light's tube shape length (tube length of 0 equates to a sphere). New ::SetTubeShape(bool bTube): Set the light's shape to tubular. Turn any prop into an iClone character.New ::IsTubeShape(): Check if the light's shape is a tube (tube length of 0 equates to a sphere). Users are able to import bi-ped, animated skin-bone characters and their animations for use in iClone, and also export iClone characters and animations to external 3D applications and video game engines. 1 Pipeline | 84 MbģDXchange5 is a robust, streamlined conversion and editing tool that connects iClone to a universe of 3D content.













Reallusion iclone add bones